wow, after tons of code, I have decided to ditch my scroll routine, it was great (may come in usefull some other time) but not flexible enough. I have decided once again to go with a $d011 scroll. but expand it so its more of agsp.
the benifits are obvoius, uses less raster time & by using agsp I can offer multi directional scrolling
righty, now I can continue putting in my slope detection
Wednesday, 16 March 2011
Monday, 14 March 2011
scroll code
well, the main scroll routine has been written and debugged, I wanted 2 way scrolling (left - right & vice verse)
and i wanted this silky smooth and fast, I also wanted this full screen open borders.
I was going to use vsp for shifting the screen data but have opted for the more traditional method. but have achived the speed I want by using self modifying code. the scroll routine as such is really compact and fast.
I is very chuffed with it and am now adding in control code so boober can run up & down hills.
when this is complete I will post a vid of it in action.
on a different note, set this blog up to log the creation stages of this game, I did not set up this blog to post daily updates. I dont work on boober everyday , I work fulltime, I have 2 kids etc etc etc. updates happen as and when.
keep watching
and i wanted this silky smooth and fast, I also wanted this full screen open borders.
I was going to use vsp for shifting the screen data but have opted for the more traditional method. but have achived the speed I want by using self modifying code. the scroll routine as such is really compact and fast.
I is very chuffed with it and am now adding in control code so boober can run up & down hills.
when this is complete I will post a vid of it in action.
on a different note, set this blog up to log the creation stages of this game, I did not set up this blog to post daily updates. I dont work on boober everyday , I work fulltime, I have 2 kids etc etc etc. updates happen as and when.
keep watching
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